Military
 

The military in Mindspace has never been anything of utmost importance; if anything, it's treated more as an afterthought, in most places.

    Peace in Mindspace is very carefully maintained, and thus the necessity for a military force is almost none. What army does currently exist is a small one, and is organized in a much more separated way than most militaries. It deals in daily disputes, acting as a second sort of police force in some areas, or as a first police force in places without a formal police sect. They handle daily disputes-- though judgment and choosing the course of action is left to the judges and people of legal rank-- and guard areas, such as trade routes.

    The specific sort of assignments for each branch of military depend on it's mobility-- what little [living] infantry there is, for example, is usually stationed in one general location, which is usually in a city or populated place, where such a group could be more effective. Calvary and other more mobile land units are stationed in a few separate places over a territory they watch over, and tend to rotate from station to station on a regular basis, as well as go on regular patrols. They sometimes provide backup. Highly mobile units, such as dragon based units-- which are getting increasingly more common as other dragons filter into Mindspace from other worlds-- tend to have one home base but do not operate much in that home base, running regular patrols. They're mainly in charge of guarding major trade routes, and providing backup, since they can get to problem locations quicker than the rest.

    Dragon-based units are getting increasingly more common, and spreading to other parts of the military-- mages now ride on dragons as well, giving them the ability to be out of harm's way while still affecting the tides of battle below them. All soldiers of any sort-- and they aren't called soldiers, but common terminology makes things easier-- are protected with all sorts of spells and amulets, to protect them from the magics of other enemies, cause arrows and bullets to be deflected, and things such as that.

    Great emphasis is placed on personal safety-- those that are permanently in the military usually have no family of their own, and do it as any other sort of job. Other people are called upon for their services, particularly necromancers and mages, and give those services willingly, if they give them at all. For still other people, it's a job or part of their routine-- in akhet, for example, all dragon jousters fly patrols over the trading routes, as they've always done, making sure everything's alright. Very rarely is there fighting of any sort.

    What little fighting is done is rarely done by actual people-- hence the miniscule amount of full-time military personnel. For the most part, it's the product of long distance magics, and Necromantic constructs.  Corpses for the traditional necromancers to raise are artificially created, or are gathered from the enemy-- usually from the effects of a first wave of long-distance battle magic-- or the countryside. The actual living infantry is incredibly small, made up of divisions of maybe 10-20 people, if they exist at all, and they rarely see any action. The Calvary and other such units are similarly small, and also may be left out altogether.

    If there are mortals and they do die in battle, new bodies are created for them after the fighting, usually immortal. Spirits of the dead in Mindspace hang around, so this is not an issue. The old bodies are usually restructed to fight. After fighting, dead bodies are given back to the earth with a magically sped-up decay process.

    The most common type of military unit in Mindspace is the magical unit, and the necromantic units-- the necromancers are actually a subset of the magical units, but because they play such a crucial role, they are considered a unit of their own. Necromancers in general are highly prized in Mindspace, provided they have the good sense to keep it to themselves and not go around causing chaos, even when not concerned in military pursuits, and they are doubly important when concerned with the military. Those military personnel that are full time are usually either magicians, advisors, or commanders of some sort. The magicians usually do long-distance magic, of any sort, though healers have their own separate class. Necromancers, either close or long-distance (long distance are more prized), are always valued, and raise the dead and constructs against which those on foot fight. A subclass of war-magician would be those who cast protective magics, who are less well known than the battle mages, but just as important-- if anything, they're more important.

    Of huge importance are healers of any sort-- long distance healers are rare, but appreciated. Those who heal by magic are likewise appreciated, particularly if they're immortal-- in which case, they're usually ferried between problem areas, healing wounds as they are acquired on the living who are fighting. Animal healers are just as valued as human ones, particularly if they can attend the wounds of dragons. Those who heal by traditional methods are appreciated as well, but tend to stay on the sidelines, healing the less-threatening wounds after the battles are over, for their own safety.

    Roles can, of course, overlap. Most magicians and, indeed, any member of the military are usually summoned on commission-- meaning military is not what they do, most of the time. There is a small group of commanders and magicians in every area, and in some places the dragonriders are a paramilitary organization-- or they're supposed to be-- in general, but the services of any military personnel are used very rarely, since there isn't a lot of conflict.

    Those with families cannot be a fulltime member of the Calvary or infantry, and it's usually only immortals who can sign up to be either of those. They're not particularly desirable positions, which is as much a reason you rarely see living-infantry as not. You don't get anything special, or any special sort of rank or privileges for being in the military, nor can you just throw your weight around-- transgressions on the law, to the enemy or otherwise, are treated just as seriously as they would be for anyone else, because the people in the military aren't special. They aren't seen as special, and the military is seen as a sort of police force or such by the people in Mindspace. Death for one's world is not glorious, and is not portrayed as being glorious, and thus every attempt possible is made to avoid it.